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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER 
ENTERTAINMENT SYSTEM. 

A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns 

or backgrounds on a television screen or while playing video games, including 
games played on the PlayStation 2 console, may induce an epileptic seizure in 
these individuals. Certain conditions may induce previously undetected epileptic 
symptoms even in persons who have no history of prior seizures or epilepsy. If you, 
or anyone in your family, has an epileptic condition, consult your physician prior =‘ 
to playing. If you experience any of the following symptoms while playing a video 
game — dizziness, altered vision, eye or muscle twitches, loss of awareness, 
disorientation, any involuntary movement, or convulsions — IMMEDIATELY 
discontinue use and consult your physician before resuming play. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

Do not connect your PlayStation 2 console to a projection TV without first 
consulting the user manual for your projection TV, unless it is of the LCD type. 
Otherwise, it may permanently damage your TV screen. 


USE OF UNAUTHORIZED PRODUCT: 

The use of software or peripherals not authorized by Sony Computer Entertainment 
America may damage your console and/or invalidate your warranty. Only official or 
licensed peripherals should be used in the controller ports or memory card slots. 


HANDLING YOUR PLAYSTATION 2 FORMAT DISC: 
e This disc is intended for use only with PlayStation 2 consoles 
with the NTSC U/C designation. 
e Do not bend it, crush it or submerge it in liquids. 
e Do not leave it in direct sunlight or near a radiator or other source of heat. 
e Be sure to take an occasional rest break during extended play. 
e Keep this compact disc clean. Always hold the disc by the edges and 
keep it in its protective case when not in use. Clean the disc with a lint-free, 
soft, dry cloth, wiping in straight lines from center to outer edge. 
Never use solvents or abrasive cleaners. 


WN ee Ge DO 


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4] 


Contents 


Getting Started 

Basic Controls 

Story 

Characters 

Character Selection 
Playing the Game 
Wilderness & Dungeons 
Towns 

The Main Menu 
Status 

Items 

Positions 

Notes 

Proficiencies 

Options & Quicksaves 
Battles 

Adventuring Tips 
Theme Song 

Credits 

Limited Warranty 





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GETTING STARTED 
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PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM ss 


MEMORY CARD slot 2 
MEMORY CARD slot 1 












disc tray 
RESET button 


OPEN button 


USB connector 






* Note: Illustration may not match all 
PlayStation 2 console types. For owners of 
SCPH-70000 series PlayStation 2 systems, refer 
to the setup instructions supplied with your system. 

Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction 

Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the 

RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place 

the ROMANCING SAGA» disc on the disc tray with the label side facing up. Press the OPEN button again and 

the disc tray will close. Attach game controllers to the controller ports. Follow on-screen instructions and 
refer to this manual for information on using the software. 


Starting the Game 
New Game 


controller port 1 
controller port 2 


Start a new game from the very beginning. After you choose a character 
(see pp. 9-10) and configure your settings, the game begins. 


Load Data 


Pick up from where you left off using a previously saved game. Select data to load 
from the list. You can save up to 15 games as long as there is enough space on your 
| memory card (8MB) (for PlayStation®2). 


Continue 


Resume your game from a quicksave (see p. 28). You can have only one quicksave 
at a time, and it is not overwritten until you create a new one. You can keep using 
the same one if you wish. 


Saving your Game 


Save your game by visiting inns in town (see p. 14). Make sure you have a memory 
card (8MB) (for PlayStation®2) with 250KB of free space or more inserted into 
MEMORY CARD slot 1 before you begin playing. To create a quicksave, select 
“Quicksave” (see p. 28) from the main menu anywhere in the game. Remember, 
your quicksave will remain saved until you make another one. 













R2 button 
R1 button 


L2 button — 
L1 button 


directional buttons 


left analog stick Z\ button 


(L3 button when pushed down) 


t 
SELECT button © button 
ANALOG mode button X button 
[_] button 
START button right analog stick 


(R3 button when pushed down) 


The controls differ depending on the situation. The following explains the default controls, which you 
can change by selecting “Button Config” in the Options menu. Note: This game may be incompatible 
with controllers other than the DUALSHOCK®2 analog controller. Only controller port 1 can be used. 


The controller in Romancing SaGa will always be in analog mode, enabling use of the left analog stick. 
Press the L1 button, R1 button, START, and SELECT buttons together to perform a soft reset, returning 
the game to the start menu. 


Controls in the Wilderness, Dungeons, and Towns (See pp. 12 to 17) 


Move character (walk) / Move cursor 
Move character (walk or run) / Move cursor 

ancel / Use proficiency (See p. 13)/ Exit vehicle / Skip dialogue and events 

onfirm / Talk / Inspect / Ride vehicle 

Leave room / Exit to world map (in town) / Compare current equipment (only at shops} 


L1 button/R1 button =| Cycle proficiencies (dungeons and wilderness) / Cycle characters (at shops) 













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Controls in the Main Menu (See pp. 18 to 19) Controls in Battle (See pp. 29 to 33) 


Select action category/Select action 
Select action category/Select action 
cance 
Conf 


(See p. 23) / View trade window (See p. 24) Toggle battle order (See p. 29) 
(See p. 22) 


START button View quick help 
L1 button/R1 button | Cycle characters 
2 btn ton 































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THE WORLD OF ROMANCING SAGA 


Mardias was created by the god Marda. Long ago, war raged between three wicked gods—Death, Saruin, 
and Schirach—and the lord of all gods, Elore. At the end of that long conflict, Death and Schirach were 
stripped of their powers. And at last Saruin was imprisoned through the might of the ten Fatestones and 
the hero Mirsa’s ultimate sacrifice. 


A thousand years passed, and the Fatestones were scattered throughout Mardias. All this time the 
powers of evil festered. 


Now, eight adventurers answer the call of destiny to embark on a journey. But only one person can 
decide how their stories will unfold across the vast realm of Mardias. That person is you. 


Eight Characters 
















All eight main characters grew up 

in different places, have different 

Be backgrounds, and are journeying for 

elf, TIRASN _—~ different reasons. The story of Romancing 
oo nee, PRESS wv, ° SaGa begins once you choose one of them. 

am) ¢ a Of course you might run into some of the other 
seven as you adventure across Mardias, and you 
may be surprised by what has become of them. 


Ten Regions of Mardias 


ys Mardias, the world where your adventures take 
~*~ place, is made up of ten major regions. Each 
is home to different cultures and climates. 
You will start from one of these places, and 
grow in strength through contact with other 
people. Come, gather allies to your side and 
embark on a journey across the vast 


realm of Mardias! 





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CHARACTERS 


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Albert 


“May Justice Rule” 
A Noble’s Son 


The son of Lord Rudolf of Rosalia, master of Isthmus 
Keep. As Rudolf’s heir, he was strictly trained from 
childhood in both academia and swordcraft. 

He believes in justice and dreams of becoming a 
royal knight, but he also has a naive side. 


Aisha 
“Strength for the Future” 
A Maiden from a Nomad Tribe 


A member of the Taralians, a tribe of nomads who 
wander the Steppes of Galessa. She lost both 
parents at a young age, and was raised by her 
grandfather Nizam, elder of the tribe. Growing up 
among peace-loving and pure-minded people, 

she developed a curious and cheerful personality. 








Claudia 
“A Secret Long Hidden” 
A Ranger of the Forest 


A guardian of Mazewood, located in the 
south of the Bafal Empire. She was raised by 
the witch Eule, a longtime dweller of the 
forest. She has a warm personality and loves 
nature and peace, and the animals of the 
wood honor her. It is said that a great secret 
surrounds her origins. 


Jamil 








“Ambition to Climb Higher” 
A Thief from the City 


An ambitious youth operating in Estamir, capital of 
Kjaraht. He grew up an orphan, but is optimistic and 
carefree. Although a lowly thief, he dreams of 
someday snatching the ultimate prize: a Fatestone. 


CHARACTERS 











Hawke 
“A Soul on Fire” 
A Pirate 


The captain of the pirate vessel Lady Luck. This sea 
dog trusts nothing but his own skill and luck. He 
has gained many followers due to his refusal to kill 
meaninglessly, and has amassed much notoriety 
among the buccaneers who sail from Pirate Coast. 


Sif 
“Valor Unyielding” 
A Warrior from the Hinterlands 


Valhalland is a realm far to the south, covered in 
perpetual snow. Sif hails from Gato’s Village, a place 
near its borders. She followed in her parents’ 
footsteps to become a warrior, and now helps defend 
the hamlet. Still, she has never ventured beyond the 
marches of her homeland. 









CHARACTERS 


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Gray 
“Total Freedom” 
An Adventurer 


An accomplished adventurer who travels the world for 
love of treasure. Countless brushes with danger have 
toughened his mind and body. He is swayed by neither 
riches, power, nor appeals to morality. And if the 
situation calls for it, he does not hesitate to kill. 


Barbara 
“Dancing with Sincerity” 
A Traveling Dancer 


A member of a band of entertainers who 
make a living performing all over the 
world. She regards her chosen profession 
seriously, and practices with great fervor. 
Yet she is also versed in the ways of the 
world, and can defend herself well should 
the need arise. 





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~Select a Character snuntuialladanealisiineaseena 
Choose your character from eight protagonists. Your choice will determine where your story begins. 
Choose wisely, for once your choice is made, it cannot be revoked. 


CHARACTER'SI es RCE | 


Compare Characters 


First pick a character to play. See page 21 for information on 
the starting statistics shown on the left side of the screen. 





Name your Character 


Enter the name you wish for your character. Once finished, 
select “Confirm” or press the START button. 


directional buttons /| Select letter 
left analog stick 
& button Enter letter 

® button Delete one letter 










Select Starting Class 


Here you can choose the starting class for your character. 
Classes are similar to occupations, and they help define your 
character’s strengths. For more information, see “Changing 
Classes” on p. 16. 


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Enter Player's Name er om : 
Enter your name here. The input method is identical to that of 
naming your character. The name you enter here will appear 
under the “Notes” section of the main menu (see p. 26). 





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Choose Gender 


Enter your gender. You can select “male,” “female,” or 
“unknown.” Your gender does not affect your character's 
attributes. | 


Vibration Feature 


Select whether to activate the vibration feature of the 
DUALSHOCK®2 analog controller. Use the directional buttons or 
push the left analog stick left and right to make your selection 
and confirm by pressing the & button. You can always change 
this setting by opening the main menu and selecting “Options” 
(see p. 28). 


Final Confirmation 


Here you can review the information you entered. If everything 
is correct, press the & button to begin the adventure. If you 
would rather make changes, press the © button to return to the 
previous screen. Keep in mind that the information you enter 
cannot be changed once you start your game. 


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| GAMEPLAY. SUMMARY 


There are six main ways to interact with Romancing SaGa. Each is summarized below. For more 
information about each facet, see the explanation for each outlined in later pages. 


Dungeons Pp. 12-13 


Out in the wilderness, dark and sinister places abound where one can 
find treasure chests and monsters. Some dungeons are ruled by a single 
powerful foe. 


= Battle Pp. 29-33 


You can spot groups of monsters in dungeons, towns, and the wilderness 
before fighting them. If you run into them, combat begins. Also, certain 
events can trigger a battle. 


Towns Pp. 14-17 


= Escape from the wilderness by entering a town. There you can speak to 
its citizens to learn clues. You can also stay at inns to rest and save 
your game. 


Main Menu __sPp. 18-19 


Press the @ button anytime you're in a dungeon, the wilderness, or in 
town to view the main menu. Here you can do things like change your 
equipment and view your characters’ status. 


fe =} WorldMap = P:12 


-4 Press the @ button when the indicator is displayed to view the world 
# map. You can move from place to place by selecting the region and 
destination you wish to visit. 



















Many of your adventures will take place out in the wilderness. There you will find-enemies, traps, and 


entrances to towns and dungeons. Some dungeons are ruled by a powerful creature deep inside. 


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The Interface 


Your character moves in the direction in which you point the left analog stick. Press it slightly to walk 
and fully to run. You can walk (but cannot run) with the directional buttons. 


Find Chests 





Activated proficiencies (see p. 27) are displayed here. 


This represents a group of monsters. If you make contact with it, a battle will ensue (see pp. 29-33). 
Indicates your current heading. 


The name of your current location. It displays whenever you come to a stop. 


The World Map 


You can view the world map by exiting a wilderness area or by 
pressing the @ button while in a town’s streets (see pp. 14-17). 
Switch between the world map and the regional map by pressing 
the @ button. At the start of the game you can only view it, but as 
you progress in the game, you can use the world map to return to 
any place you have visited. Keep in mind that you can’t move 
anywhere from the “World Map” option in the main menu. 


















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Talking to People and Other Actions ~~ 
Press the & button when next to people or things to talk to 
or examine them. You can open treasure chests with the 
€ button, and also board vehicles by pressing the & button. 


Using Proficiencies 


You can gain proficiencies by paying money at a mentor 
(see p. 16). These include skills like Jump and Find Chests. 
For more information on proficiencies, see p. 27. You'll see 
“@ Proficiency” whenever you're at a place where you can 
use them. If several proficiencies are available, you can cycle 
them by pressing the L1 and R1 buttons. 


You aight be able to juap this. 


Proficiencies are usable only a set number of times, but you 
can recharge them completely by staying at an inn (see p. 14). 
Also, you can use proficiencies when no uses are available, 
but all your party members will suffer a loss of 1 life point 
(see p. 19). 


Enemy Symbols 


Combat begins when you make contact with an enemy 
symbol. A yellow exclamation point appears when they find 
you, and they always pursue. They will give up if you outrun 
them, so try to avoid them if you don’t want to fight. Also, you 
can gain first strike if you touch their backs, and they can 
gain first strike if they attack you from behind. Lastly, a melee 
can sometimes result, where all combatants are close together, 
and deal greater damage. Be careful whenever you are close to 
an enemy! 


Pausing and Minimaps 


Press the START button to pause the game. When paused, the game shows a simple “minimap” 
of the area you're in, but only if you possess one. Minimaps of towns are gained from members 
of the Volunteer Brigade (see p. 35), and others are gained from treasure chests in dungeons and 
other places. 









new friends per qurrcliag? new equipment. If fie oe ever unsure of what to do next, Pi people in 
town for hints. 


When in Town 


Towns give you a chance to talk to people, buy things, and 
advance the story. Walking through town is similar to 
moving through dungeons or across the wilderness. 
Remember, you can exit your current location by pressing 
the @ button any time you see the “Exit” option ‘on the 
bottom of the screen. 


Inns 


Here you can save your game, restore LP (see p. 19) and DP 
(see p. 20), regain uses of your proficiencies and first-aid 
kits, and also repair damaged weapons. Different classes of 


rooms convey different benefits, so choose the room that Measy Sana 

best fits your needs and budget. Remember, weapons that Kestores allotted proficiency uses. 
have been tempered (see p. 17) by a blacksmith can no (Cxcopt tongered or trecial weapsea 
longer be repaired at an inn. ——- 





A Ne] cs) Shops 


Shops carry all sorts of items, like weapons, armor, and medicine. Shops in Mardias either belong to one 
of the three trade consortiums, or are independent. To learn more about these consortiums, see p. 15. 


Crystal Cartel A trade organization headquartered in Crystal City, it developed vernie, 
an alloy good for tempering light arms. 


wa Draconian Merchants _A long-established guild based in the Bafal Empire, they developed 
garal, an alloy suited for tempering heavy arms. 


Ne) ] Maritime Imports A company that targets coastal and outlying regions, they carry a wide 
variety of goods but are prone to shortages. 





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Using the Shop Menu — s i ee 
Many kinds of stores do business in town. You must learn to recognize them and their inventories 


to use them effectively. Remember, you can toggle the item’s information display by pressing the 
® button. Press the @ button to compare the shop’s item with the one you currently have equipped. 


Inventory 


Money 
The total amount of gold 
your party currently carries. 


Your Clout Price 


If a level is displayed instead of 
rice, it means that you don’t 
ave enough clout at that shop. 


Details 


Information on the merchandise 
currently selected, like type and 





attributes. 
Inventory Status Quick Help 
View things like how many Press the SELECT button 
items the character can carry, to view quick help. 


and the count of the selecte 
merchandise currently in your 
inventory. 


Vendor Ratios and Your Clout 


There are three trade consortiums in the world of Romancing SaGa, 
and every store there does business with at least one of them. 


Each time you purchase an item from a shop, you increase the gauge 
that corresponds to the consortium that place does business with. 
Then, when you completely fill the gauge, you gain a new level with 
that consortium. When that happens, all shops that do business with 
that consortium start to offer you better prices and a wider selection 
of goods. 


Your clout represents your standing at the shop you’re currently visiting. It reflects your vendor levels 
and the ratio of the business the shop does with each vendor. Because of this, it’s generally a good idea 
to choose one consortium early and to do all your shopping with its affiliate stores. 








Three forms of education are available at mentors: training in your class, changing classes, and 
learning proficiencies. 


Train in Your Class 


Here you can spend jewels (see p. 18) to hone skills and learn new 
ones. For example, if you train as a swordsman, you will gain the 
first level in the long sword, foil, and two-handed sword skills. You 
will perform “glimmers” (see p. 30) in battle easier, thereby learning 
new techniques. And you will also slightly reduce the amount of 
durability points you spend. When you complete more training in 
the same class, your skills will rise further, letting you perform even 
greater techniques and further reduce the expenditure of BP. 


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Change Classes 


You can qualify for a new class by combining the skills gained in 
previous classes. Your expenditure of BP and DP can change 
depending on which class you choose. Also, you may gain greater 
magic or attack power or even become more able to execute 
combinations (see p. 30) in battle. Remember, there is no cost for 
changing classes. 


Learn Proficiencies 


Instruction in proficiencies is purchased with money. Press the L1 
and R1 buttons to select the character you want to learn 
proficiencies, and press the & button to confirm. Remember, when 
you increase the level of the proficiency’s category, the maximum 
number of uses of that proficiency rises. 





Skills 


Whenever characters learn new skills and raise their levels, they become more able to gain glimmers 
in battle. There are three main types of skills: Combat skills include foil and martial arts, schools of 
magic like hydrology, and adventuring skills include search and survival skills. These skills are gained 
and further honed at mentors in town. Skills can only be purchased at mentors, so whenever you 
reach a new town, don’t forget to check the local mentor. 






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hs Martial Arts Masters 


Here characters can change the mode (see p. 22) of martial arts 
techniques they know, like Punch. Whenever they gain multiple 
modes, you can use the @ button to change modes in battle. 


Magic Shops 


Here your characters can purchase and learn skills in the different schools of magic. Press the 
L1 and R1 buttons to select the character you want to learn magic, and press the & button 

to confirm. There are ten schools of magic, and characters who cast spells of one school cannot 
use spells from its opposite school (like pyrology and hydrology) in the same battle. 


Pyrology Hydrology 
Aerology Terrology 


Illusions Demonology 
Cosmology Sorcery 
Bewitchery Necromancy 








Ga Blacksmiths 


Here you can improve your weapons and armor, temper them with 
new materials, and change their modes. You can cycle through your 
characters by pressing the L1 and R1 buttons, and then choose the 
weapon or piece of armor to temper. You can view details on your 
weapons and armor by selecting them. Then you can choose which 
service to request. 


Apothecaries 


Here they can mix the herbs you gathered in the wilderness or gained 
in battle. They can also create mixtures of various effects. Depending 
on their level and the mixture of herbs, they can sometimes concoct [ 
potions of incredible power. Lastly, you can recharge your first-aid kit's 
DP by bringing them herbs you don’t need anymore. 








Wherever you go, o, indoors or vit A can access tbs main menu by pressing the @ button. From here 
you can equip items, switch positions, quicksave your game, and fine-tune a multitude of other settings 
and preferences. 


Overview 
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Menu ¥ San atus 
See detailed information on the various tic Tore 
headings listed elsewhere in this manual. Fh "a IOtes 


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Money and Jewels 


Money can be obtained by numerous methods 
in town or out in the field. Jewels can be 
earned in battle, but are mostly to be gained by 
completing quests. Money can be used for 
shopping, and jewels can be exchanged for 
skills through training with a mentor. 





Location Time Party Members 
Where you currently are. Indicates total Lists all current 
playing time. members of your party. 
HP 


Represents a character’s hit points, 
a measure of remaining endurance. 





LP 

Tallies life points, the basic ' 
unit of a character’s vitality. 

BP 

Shows the battle points available to { 


a character. Some actions require BP 
to perform. 






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Hit Points (HP) . hei 


This value indicates the current physical fortitude of a andl 
character. Damage in battle causes the loss of HP with each 
attack received. If HP should reach 0, the character is 
incapacitated and cannot fight until some HP is restored. 
Balms and healing spells can be used by other party 
members to revive a fallen comrade. HP automatically 
regenerates to maximum level at the end of a battle. 


Gray 


Life Points (LP) 


Life points are the fundamental measure of a character's 
vitality. If this number falls to 0, the member is removed 
from the party or, in the case of the playable character, the 
game is over. Unlike HP, LP is not restored at the end of a 
battle and can only be replenished by staying at an inn. 





A party member loses LP when that character: 


is attacked while fallen. 

performs a technique or spell beyond his or her skill level. 

retreats from an enemy. 

takes a critical hit. 

is the victim of a trap. 

uses a proficiency with no remaining uses. (All party members lose 1 LP in this case.) 


@ @ i € @ © 


Battle Points (BP) 


Battle points are consumed when certain techniques, spells, 
or other actions are performed. BP are displayed as current 
BP/maximum BP +amount of BP regenerated each turn. 
Battles always begin with base BP and add the +BP each turn 
regardless of BP use. Performing high-level actions may 
require a character to save up BP over two or more rounds. . 
Saved BP cannot be carried from one battle to another, except 
in the case of chain battles (see p. 30). 





STATUS 





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Menu 
Select an entry to view relevant details. 
(ANS gweeponé 1; A} : 8 
oe Armor 4 5 Character 
y fe 5 cls a’ a ‘a. a View a character’s current HP, LP, and BP. 
é A. bilities -- ye fe 
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Equipment 
See a list of a character’s currently equipped 
weapons, items, and armor. 
Quick Help 
Press SELECT to access explanations of 
Status Window game references. 
Check a character’s current attributes (see p. 21). 
Symbols located next to icons indicate the level of 
protection against that element. 
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Best 4 4 4 4 > >» > DP Worst 
Durability Points (DP) 
Weapons and items like first-aid kits have limited 
durability. As a weapon or item is used, it loses DP and 
becomes unusable when its DP reaches 0. Depending on 
your objects and their purposes, you can visit inns, 
blacksmiths, or apothecaries to replenish DP. ’ 
t 


In the status, items, and positions menus, you can press SELECT for easy access to Quick Help and 
explanations to related concepts. 





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Attributes 


The status menu lists the following attributes for each character: 


Strength Affects weapon attack damage. 

Vitality Affects resistance and recovery (see p. 33). 
Dexterity Affects foil, bow, and LP attacks. 

Agility Affects turn order and evasiveness. 
Intellect Affects magic attack damage. 

Willpower Affects resistance to magic. 

Compassion Affects magic recovery effects. 

Charisma Affects illusions and charm. 


Physical Defense —_ Defense against physical attacks. See below for details. 
Magic Defense Defense against magic attacks. See below for details. 


Equipment Weight Affects turn order and damage from throws. The greater it is, 
the greater the damage dealt by throws. Using weapons heavier 
than one’s strength can support lowers accuracy. 


Class Indicates a character’s class. One can attain a class by receiving 
training in its required skills from a mentor (see p. 16). 

A character's defenses can be divided into three types: 

Physical defense 

Slash attack protection Affects resistance to edged slash attacks. 








Blunt attack protection Affects resistance to blunt and crushing attacks like punches. 


wae Projectile attack protection Affects resistance to missiles and piercing attacks. 


Magic defense 

ry Fire protection Affects resistance to fire-based attacks. 

; . a Cold protection Affects resistance to cold-based attacks. 
Electrical protection Affects resistance to electrical-based attacks. 
oo Energy protection Affects resistance to energy-based attacks. 
Other defense 





fl Status ailment protection —_Affects resistance to status ailments. 


STATUS 





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Weapons 


Equip and unequip weapons toed this menu. First move the 
cursor to the slot where you would like to equip a weapon. 
Press the € button to access the weapons list to the right. 
Select a weapon and press the & button again. Certain items 
like first-aid kits may also be equipped in this manner. You can 
toggle between characters with the L1 and R1 buttons. Use the 
® button to toggle item information on any weapon or item. 


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Armor 
Pieces of armor, including shields and accessories, can be equipped in the same manner as weapons. 


Techniques 


View battle techniques each character has acquired either 
through glimmers or weapons. Use the directional buttons or 
the left analog stick to navigate through the lists of various 
skills and related techniques. You can toggle between 
characters with the L1 and R1 buttons. Press the @ button 

to switch modes. 





Modes 

Every weapon has a set mode that will affect the techniques you acquire through glimmers during 
battle. You can change weapon modes at a blacksmith and change martial arts modes at a martial 
arts master. Consider battle strategy and a character’s skills and attributes when selecting modes. 
Attack mode Makes learning powerful techniques easier. 

Defense mode Increases your chances of deflecting enemy attacks. 


Trick mode —_ Makes learning rapid techniques easier. 








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View lists of acquired magic spells. Use the directional buttons a a8 ee... 4 


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magic and related spells. You can toggle between characters 
with the L1 and R1 buttons. 


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Synthesizing Spells 


Certain designated classes are permitted to combine spells they have acquired to create new synthesized 
spells. For instance, Hellfire could be mixed with elements from another type of magic to produce a 
stronger Hellfire with added effects. One class can even combine three spells at once. 


Select the spell you wish to use as a You can also undo or “deconstruct” a 
base by pressing the @ button. spell by highlighting it and 
Then add a second spell. pressing the ® button. 





Abilities oe 

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View the various abilities and skill levels attained by each of = eT <? B27 
your characters. Use the directional buttons or the left analog FPérou wat | 
stick to navigate through battle skills, magic skills, Bian seo 


proficiencies, and certified classes. You can toggle between 
characters with the L1 and R1 buttons. 









press the €& button to enter the Sod menu, Flex you can 
select your sorting method or discard an item. Press the 
@ button to view the trade window. 


Sorting and Discarding 


Among the selections in the sort menu are auto and manual 
sort functions as well as an option to discard an item. You can 
sort weapons, armor, or other items first to organize items for 
easy reference. When discarding items, keep in mind that once 
they are thrown away, they are gone for good. 





Trade Window 


Use the trade window to exercise your Trading proficiency 
by exchanging items with monsters who can trade. Keep 
items you wish to exchange in the trade window for future 
opportunities. Use the directional buttons to toggle between 
your inventory and trade window. Remove an item from 
the window by placing the cursor next to it and pressing 
the @& button. 





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~ Set your battle fica or poilbers of your characters ste ee 
their collective strengths to best advantage. Positions affect = 
both offensive and defensive power, and they influence the 
occurrence of vortexes. Strategize and organize your troops 
effectively! 





Switching Positions TE Oe 


Positions) 


Use the directional buttons or the left analog stick to navigate 
through and set the battle positions—front, middle, or rear—of 
your party members. You can switch members’ positions by 
highlighting one and pressing the & button and then selecting 
another and confirming the switch by pressing the ¢& button 
again. 


Front, Middle, or Rear? 


A character’s attack power and turn order varies by position. 
The more stars placed next to a character’s weapon, the greater 
the added effectiveness of that attribute. Certain weapon types 
are better suited to certain position. Bows, for example, work 
best from the rear. Study up and find out what works where. 





NOTES 






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~ a eS ‘ oes 5 ‘ i - — ; joe PE -5 nee zs ei ~~ 4 ‘ Agh, hi el 2 “ ots te Ee . e aA pi * ; 
With these you can follow our progress in the gar 25 menu, y« ne 

three options, using the tional buttoris or the eft raider stick 


Player Information e 


This includes some of the information you 
entered at the start of the game and keeps 
track-of how many characters and games 
you have completed. 





Events 


Here you can scroll through notes regarding the events, quests, and 
other experiences you have had so far. You may find this very useful 
in recalling significant details of your adventures. 





Maps Obtained 


See a list of maps currently in your possession. You can get some of 
these minimaps by talking to the locals or as a reward for doing 
someone a favor. You can view your map by pressing the START 
button after you enter the corresponding area. 


World Map RS taal 


View the world map by pressing the @ button. Check regional maps | aaaile a As om : 
of Mardias by pressing the @ button or the ¢& button. Although you fF Prey 
can view the world map here, you will be unable to travel anywhere. 









PROFICIENCIES 


known as “proficiencies” can be activated in cities and towns for use in the field 

(see p. 13). By pressing the & button, you can access a proficiency and then move it to the activated list 
on the left. Up to five proficiencies can be activated at a time. By placing the cursor next to an activated 
proficiency, you can view how many members have that proficiency and what is the highest level held 


in the party. 











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1. Remaining Uses 


This indicates the remaining (and maximum) number of times you can use your proficiencies. 
The total is determined by the levels and number of proficient party members. Uses can be allocated 
to any activated proficiency. 


2. Proficiency 
See your currently activated proficiencies. 


Sample Proficiencies 


Howie | Remit 
Press the ® button at | Find hidden 
the spot indicated. chests. 


Stand still and press You cannot be 
the © button. detected by sound. 


Press the © button Gain the first Increase your 
when encountering foes.| strike even if you | chance of striking 
meet head-on. the first blow, 













Options -~—="==" === - 
In the Options menu you can configure game features by using the 
directional buttons or the left analog stick. Confirm your selections by 
pressing the ¢& button. 


Sound 
Select your preferred form of audio output: monaural, stereo, or Dolby Pro Logic II. ‘ 


When selected, the Stereo (Dolby Surround Pro. Logic II) soundtrack will output from both the 
DIGITAL OUT (OPTICAL) and the AV MULTI OUT (ANALOG) of the PlayStation®2. The soundtrack may 
be played back in 5-channel surround sound on an audio system that features Dolby Pro Logic II 
decoding, and in 4-channel surround sound on an audio system that features Dolby Pro Logic 
decoding. The soundtrack may also be played back in 2-channel stereo. 


If necessary, please refer to the instruction manual that came with your audio system. 


OO DOLBY Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. 
PRO LOGIC II 


Vibration Function 


Set the vibration function of your DUALSHOCK®2 analog controller 
on or off. 


Main Button Help 


Use this feature to display or hide the DUALSHOCK®?2 analog controller 
button icons at the bottom of the screen. You can also display or hide them 
by pressing the SELECT button from the main screen. 





Adjust Screen Position 


Using the X and Y coordinates, you can adjust the positioning of your 
television or monitor screen to give you the optimum viewing area. 


Button Config 


Move the directional buttons or the left analog stick to set the buttons on 
the DUALSHOCK®2 analog controller to any configuration you choose. 





Quicksave 


Temporarily save your current game. Select CONTINUE from the start menu 
to pick up the game where you left off. 


BATTLES 





Battles are on a turn-based system, where the characters. and most monsters have one turn each round. 
Fighting continues until one side is completely depleted of HP. 


Select action 
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Commands 


Party Members Select an action for the 


This indicates the status of character to perform. 


all party members. Their 
action order may also be 
displayed. (See the battle 

order feature below.) 


Modes 


This icon represents the 
mode of a technique or 
weapon. Combining 
similar modes yields 
greater results. 





BP/DP/LP Consumption 


These values show how much BP, DP, 
or LP is required to perform an action. 
Values in red will be consumed, those 
in yellow may not. 





Battle Order 


At the outset of a battle, press the © button or the & button to view 
the battle menu. First you must decide your party’s battle order. 

In fixed battle order, characters take action in the order you set them. 
In free battle order, the order of action will be determined 
automatically, based on speed. Use the @ button to toggle between the 
two options. 





Command Options 


You determine what each character does each round. Using the 
directional buttons or the left analog stick, scroll left or right through 
the various categories, then up or down to find the technique, spell, 
or action you want the character to perform. After confirming your 
selection, you will choose a target. Battle begins after you have 
confirmed all party members’ actions. 





Way to Grow! 


Victory is yours when you reduce all of the enemy’s HP to 0. 
Sometimes at the end of battle you will see that certain attributes 
of some characters have risen as a result. Characters grow not 
through levels or experience points but by increasing their 
attributes through battle. 





BATTLES 






Suffering Defeat — assecearestoenacenenseiscnanoneraemcmntaes 
When all party members run out oft HP or if the main character’s LP 
falls to 0, the game ends and you are returned to the main menu. It is 
important to stay aware of your party’s HP levels. In some battles 
against tougher opponents you may be able to continue with your 
game even if you lose. 


Glimmers 


When wielding a familiar weapon against a powerful enemy, at times 
you may unconsciously unleash a new technique. This is known as a 
“glimmer.” The higher your skill level for the weapon you use, the 
greater the possibility that you can acquire a powerful technique. 


Combinations 


When party members are able to combine their attacks in quick 

succession against a foe, the result is called a “combination” and can 
deal much greater damage than when executed separately. Factors s 
such as the order in which you enter commands and the » : 
characteristics of the actions themselves play a part in determining — f a 3 
when and how combinations occur. PP awe » 


Sonic Slash Rocket Spear 





Chain Battles 


At a certain point in the game, you will discover that running into 
monsters close to each other causes a “chain” reaction. This means 
that you will be forced to face them in battle in succession and 
without the benefit of a rest or the opportunity to retreat. The secret | 
to surviving multiple battles is to keep close watch on your party’s HP | 
and BP levels. 











- Other Battle Effe 
Besides glimmers and combinations, you will encounter many battle effects in the course of fighting. 
Know the meaning and benefits of each as you unravel their secrets. 








Surges 
At times, a combatant who is highly skilled with his or her weapon can rush towards the opponent in 
a blinding “surge.” Such an attack cannot be dodged. 

Reverses 

After attaining skill in a weapon, you can sometimes unleash a second strike upon your enemy in a 
move called a “reverse.” The mightier the first strike, the more damaging the second. 

Fulcrums 

Some spells and techniques can maintain their effects throughout a combination, increasing the 
impact of the overall attack and the possibility for more combos. 

Surge Reverses 

Under certain conditions, using certain techniques, expert fighters can sometimes perform a surge 
and a reverse simultaneously. 
Vortexes 


When combatants unleash a combination from a certain formation, 
they can summon incredible strength and perform a special, sustained 
combination with dramatic and devastating effect. This is called a 
“vortex.” 





Benedictions 


In rare instances, depending on place and circumstance, the 
devoted are blessed by miraculous assistance from their patron god. 
These “benedictions” can turn the tide of battle in your favor. 









gt 


BATTLES 


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Shield 


Characters who have equipped shields and are not using 
two-handed weapons will sometimes spontaneously 
protect themselves in battle with this defensive tool. 
Those having a higher shield skill level and a shield 
with greater maneuverability exhibit this move more 
frequently. Of course, the ability to fend off certain 
attacks varies from shield to shield. 


Deflect 


By brandishing a weapon in a protective stance, 
characters can sometimes deflect an enemy’s attack. 
Using weapons in defensive mode increases the 
opportunity to perform this successfully. A character 
may also leap in front of an ally to deflect an attack 
on a party member. When using Martial Arts, a melee 
attack may be countered rather than deflected, turning 
the attack back upon the attacker. 


Using Battle Points 


Strategic use of BP is critical in battles against strong 
opponents. At times, a series of quick, light moves may 
be most effective; at others, one powerful attack might 
do the trick. And the right combo at the right time could 
deliver the final blow. 


Characters will differ in their initial allotments of BP. 
Some have a high maximum BP while others have a 
higher BP recovery rate. Take this into consideration 
when organizing your party members and in deciding 
who should have which magic skills. 











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Status Ailments 


During battle, attacks may deal damage beyond a reduction of HP, producing reactions known as status 
ailments. Remember the signs and effects of status ailments to use them to your advantage in battle. 


Darkness 


Greatly lowers accuracy in inflicting 
physical damage. 


Poison 


Gradually inflicts damage each round. 


Sleep 


Causes immobility. May cease at round’s 
end or if victim is attacked again. 


Nightmare 


Same effects as Sleep. Causes confusion 
upon awakening. 


Stun 


Cancels actions planned for that round. 


Shock 


Cancels magic attacks planned for 
that round. 


Snare 


Cancels lunging attacks planned for 
that round. 


Paralysis 


Causes immobility. Some chance of 
recovery at round’s end. 


Attribute Effects 


Unconsciousness 


Causes immobility. Low probability of 
recovery at round’s end. 


Petrification 


Causes temporary immobility. 


Phobia 


Sometimes causes paralysis from fear. 


Confusion 


Causes unexpected actions. 


Charm 


Causes favorable actions toward 
opponents. 


Curse 


Greatly lowers all attributes. 


Berserk 


Increases attack power but prevents the 
use of magic. 


Inactive 


Party member has fallen. Cannot obey 
commands. Loses LP when attacked. 


Small icons appearing next to characters during battle indicate changes to their attributes. ATK 
(Attack power), DEF (Defense), STR (Strength), VIT (Vitality), DEX (Dexterity), AGI (Agility), INT 
(Intellect), WIL (Willpower), COM (Compassion), and CHA (Charisma) may increase or decrease, 


depending on the type of attack or spell cast. 








There is more to this game than just fighting. As you progress through the story, you will find the 
following basic principles quite useful. 


Hot Tip No. 1: Earn as many jewels as you can. 


Jewels play an integral part in your character’s development. You will 
need them to raise your skill levels. In addition to battling adversaries, 
you can obtain jewels by fulfilling certain quests, using proficiencies or 
sometimes even finding them in chests. 


Hot Tip No. 2: Get yourself some skills. 


Proficiencies and skills are not gained in battle. You'll need to visit the 
town mentor to buy proficiencies and to exchange jewels for weapon, 
magic, and adventuring skills. By learning a skill in a particular 
weapon type, you increase your chances of learning new techniques 
or particular weapons in a “glimmer” during battle. Having more 
skills translates to more opportunities for success both in battle and 
in the field. 


Hot Tip No. 3: Raise your skill levels. 


When you give a mentor jewels to train for a class, you raise the level 
of the skills associated with that class. As you train and move up one 
level at a time, the amount of BP required to perform related techniques 
is reduced, and you become more talented at your proficiencies, | 
allowing you to overcome more obstacles on your adventure. 





Hot Tip No. 4: Talk to lots of people. 


In town you will find a variety of people, some with requests and others 
with useful information. It’s a good idea to talk to everyone you meet 
in a new town. This could lead to new quests and access to new areas 
of the world map for you. 





Hot Tip No. 5: Look for markers. 


If you see an exclamation point, it means that you can interact with something nearby. Use the 
applicable proficiency to uncover what's there. 











Be aware of traps. 


In your travels, you will encounter obstacles and devices you will need to figure out. In many cases 
your proficiencies will help you overcome these challenges. Failure to resolve some traps may cost 
you LP, so stay alert. 


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At first glance, a cliff may seem If your Climb skill level is high Watch out for falling rocks 
insurmountable, but... enough, you can scale it. from above. 





Weigh your options. 


You will be asked to make decisions during the course of the story. 

No matter which option you choose, the story will continue. However, 
the progress of the story will vary depending on the choices you make, 
so choose wisely. 


Ask the Volunteer Brigade for help. 


Young volunteers are stationed near the entrance of each city and town 
to lend assistance to new adventurers. They can explain the ins and outs 
of making one’s way through the world of Mardias. Take advantage of 
their services to get answers to your questions. 





Make use of the game’s many features. 


Classes, modes, proficiencies, tempering, concocting, and synthesizing are just some of the 
interesting elements of Romancing SaGa’s gameplay. Armed with a full understanding of these 
features, you will be able to strengthen your characters in the manner you choose and develop 
strategies that work best for you. 


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THEME SONG 





Menuett 


Words and music by Masayoshi Yamazaki 


The clouds above scatter off to the heavens 
To reflect in the water below 


Birds soaring high above all, confident ne’er to fall 
The farthest edge of nowhere their home 


If only I could take the form of the wind’s veiled guise 
Skimming o’er the mountaintops and the seas and the skies 


But what would I bring to most precious of all 
To the only one who I love? 

I'd want nothing more than to sit by her side 
By the side of the one who I love 


Those who gaze ahead through their endless tears 
Through a vicious season barren and cold 

The wilderness forsaken hides darkest fears 

What quest shall the future behold? 


Devoid of hope, all the sorrow continues 

The sun sinks low and the heavens give chase 

What is a soul to seek but the warmth of Mother’s cheek 
And the peace of her loving embrace 


Even when the night falls and does naught to subside; 
Even when I find my words to be bottled inside 


All that I yearn for, for richer or poorer 
is to be the light that you see 

All that I yearn for, for richer or poorer 
is to be the peace that you feel 

All that I yearn for, for richer or poorer 
is to fill your heart on my own. 





CREDITS 









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Image Illustrator ~ Tomomi | 0) ee. on oe OO om fe. ee ent Mee. ; TER Zion nal ee = aa. 4 
Com r Kenji Ito ll paleetaedieeta ete diest nodal plier i> >|) Glmeimdelieendae ene Ae a ee ant ho 4 
Art Director Yusuke Naora- Taku Yasuda 
Battle Director Hiroshi Takai Naoya Shigematsu 
Takaomi Moto 
Planners 
Battle Planner Kyoji Koizumi Opening Movie 
System Planner Junichi Shinomiya Director Takeshi Tateishi (Visual Works) 
Menu Planner Yuichi Ninagawa ; 
Map & Event Planners Kazuyuki Shindo Sound Division 
Wataru Ueda Sound Director Yoshitaka Fujita 
Tatsumaro Tezuka Additional Arranger Tsuyoshi Sekito 
Taku Watanabe Synthesizer Operator Hirosato Noda 
Coordinator Norihisa Iwasaki Sound Programmer iris Shoji 
Sound Tool Programmer Satoshi Akamatsu P 
Programmers Supervising Dialogue Editor Yuji Isogawa 
Main Programmer Takaaki Tonooka Dialogue Editor Hideki Uchimura 
Character Programmer _ Yukio Ishii Sound Editors Kenichi Saito 
Battle Programmer Eiichi Hasegawa Masayuki Yui 
Map Programmer Kei Yokohama Yuki Hirose 
Tsuyoshi Sonoda Production Manager Masayuki Tanaka 
Takashi Morio Production Assistants Masashi Kitagawa 
Rie Tsukamoto 
Character Designers Special Thanks Kenichiro Fukui 
Lead Designer Yasushi Suzuki 
Satoshi Ohtani US Dialogue Recording New Generation Pictures, Inc. 
Sawako Kobayashi English Language Version Producers Reiko Matsuo 
Megumi Tamagawa Jonathan Klein 
Konomi Ishizuka English Language Version Voice Director Jonathan Klein 
Yuichi Shiota Recording Engineer Collin McQueen 
Yosuke Asahara Recording Studio Magnitude 8 Post 
Naoko Yamashita 
Theme Song 
Monster Designers “Menuett” ©2005 Augusta Publishing & Square Enix Co., Ltd. 
Lead Designer Yusuke Mogi Vocals Masayoshi Yamazaki 
Noriko Sasaki Composer Masayoshi Yamazaki 
Makoto Sawano Lyrics Masayoshi Yamazaki 
Kei Naruse Arranger Masayoshi Yamazaki 
Atsushi Toshinaga Acoustic Guitar Masayoshi Yamazaki 
Toru Nakazawa Programming Masayoshi Yamazaki 
Accordion / Keyboard Dr. KyOn 
3D Field Designers Recording Engineer Kouta Kiryuu 
Lead Designer Kimihiko Miyamae Assistant Engineers Kentaro Kikuchi 
Takahiro Kumagai Tsuyoshi Yamada 
Yoshiko Hiyama Recording Studio Crescent Studio 
Mitsuhiro Asami Mixing Studio Baybridge Studio 
Sho Okamura 
Shinpei Sakata Office Augusta Co., Ltd. 
Teruki Suganuma Director Taro Hokari 
Kaori Iwata Chief Artist Manager Ryoji Chimura 
Ai Hamanaka Artist Manager Jun Uemura 
2D Field Designers Recording Section 
Lead Designer Mizushi Sugawara Composer & Orchestrator Kenji Ito 
Yuko Abiru Conductor Koji Haishima 
Yoko Tamai Strings Masatsugu Shinozaki's Group 
Misako Tsutsui Flute Hideyo Takakuwa 
Yuuki Takita Oboe Hiroshi Shibayama 
Keisuke Wakaba Clarinet Tadashi Hoshino 
Special Event Designer © Masayo Asano Horns Otohiko Fujita 
Menu Designer Takuma Matsunaga Masato Abe 
Takahito Saijyo ’ 
Effects Designers Trumpets Masahiko Sugasaka 
Lead Designer Yoshimitsu Inagaki Hitoshi Yokoyama 
Kazue Kudo Koji Nishimura 
erg Nozoe Trombones Masanori Hirohara 
iko Yamaguchi Wataru Ikegami + 
Bass Trombone Gen Chida 
Motion Designers Tuba Kiyoshi Sato 
Lead Designer Yusuke Tanaka Percussion Tomoko Kusakari 
Yoshiyuki Oku Midori Takada 
Kanji Nishida Harp Yo Saito 
Takeshi Oda Piano Kenji Ito 
Atsushi Inuzuka Electric Bass Tomohito Aoki 
Yoshiaki Iizuka Scat Kazuko Kawashima 
Hiroyuki Yamaji Vocals Kyoko Kishikawa 
Toshiaki Watanabe Chorus Tokyo Philharmonic Chorus 
Akie Ohgaki Morinoki Children's Choir 
Hidekazu Kato Recording & Mixing Engineer Toshiyasu Shiozawa 
Satomi Tsuchida (Columbia Music Entertainment, Inc.) 


Takeshi Kanda 








Recording & i; me 
Recording Coordinator 
Mixing Engineer 
Mixing Studio 

Mixing Engineer 


Post Production 
Mixing Studio 


Mixing Engineer 
Assistant Engineer 
Post-production Manager 


Motion Actors 


Visual Works 
Motion Capture Collaborators 


CG Editor 
Engineering Support 
Production Manager 
Coordinator 


Quality Assurance 
QA Coordinator 
QA Assistant Coordinators 


QA Technical Engineer 
QA Technical Assistant 
QA Team 


QA Manager 
General Manager 


Development Administration 
Ratings Advisors 


Localization 
Localization Director 
Localization Assistant 
Editor 

General Manager 


Legal & Intellectual Property 


General Manager 


Promotion 
Publicity Producer 
Publicity Staff 
Assistant 

General Manager 


CREDITS 


5 gage ea 


Creative Studio, on 
-Pumio Takano 





Kenji Nakai (KGN Productions, Hollywood). 


Sonic Lodge Studios, Hollywood 
Toru Kamekawa 


408 THX Suite (THX pm3 certified) 
at Sony PCL, Inc. 
Kazutaka Someya 
Yuri Hasegawa 

Chiaki Ikejima xX 


OO potsy} 


PRO LOGIC I 


Masanori Tomita (AC Factory) 
Junko Kimura (AC Factory) 
Alimi Hamamoto 

(Flamenco Estudio Mezquita) 


Shuntaro Furukawa 
Junichi Hayashi 
Tomoya Suzuki 
Keiichi Kojima 
Kotaro Beppu 
Norimichi Kurosawa 
Hazuki Fujimoto 


Hiromitsu Sato 
Takafumi Matsui 
Norikazu Naoi 
Yoko Kagaya 
Kazuya Okamoto 
Yusuke Sadamasa 
Masakazu Noda 
Yusuke Kitamura 
Takashi Kaneko 
Kenichi Ishikawa 
Susumu Kurihara 
Daigoro Yoshino 
Shinya Kawamura 
Hiroshi Kaneoka 
Hiroyuki Kishi 
Sayaka Harada 
Kazuki Warita 
Mei Ito 

Kazuki Yasuda 
Chikako Okada 
...and many others 
Yukihiro Shibuya 
Koji Yamashita 


Hiroko Hamada 
Reiko Kondo 
Sueko Kogai 
Yumiko Azeyanagi 


Satoko Kondo 

Miki Hamasaki 
Colin Williamson 
Masashi Hiramatsu 


Ayako Hino 
Hiroshi Harada 


Michihiro Sasaki 


Michio Okamiya 
Rei Kawano 
Kentaro Sato 
Koji Taguchi 


" Micageibent staf 


Additional Development Support 


Special Thanks 


Executive Producers 


Producer 


Square Enix, Inc. 

Quality Assurance Manager 
Assistant QA Manager 
Senior QA Coordinator 

QA Associate 

QA Coordinator 

Assistant Coordinator 

QA Team 


QA Translators 
Localization Specialists 
Localization & QA Director 
Public Relations 


Product Marketing 


Marketing Communications 
Sales 


Executive Director, Sales & Marketing 
Senior Vice President 

Legal Counsel 

President & COO 


~ Nobuyuki Ueda 








Fumie Chiba 
Rie Saito 
Hitomi Watanabe 


Tomohiro Kayano 
Hiroshi Arai 
Mitsuhiro Uehara 
Eri Ogawa 
Toshiaki Matsumoto 
Mihoko Kato 
Yusuke Kodama 
Shingo Toya 

Sho Numakura 
Toru Minoda 
Kenta Morioka 


Yoshinori Kitase 

Hiromichi Tanaka 

Yasumi Matsuno 

Toshiro Tsuchida 

Takashi Tokita 

Koichi Ishii 

Yu Miyake 

Yosuke Saito 

and all Square Enix staff 


Yoichi Wada 
Keiji Honda 


Akitoshi Kawazu 


David “Ribs” Carrillo 
Mohammed A.C. Wright 
Aaron J. Adams 

Jason Sanders 

Keith P. Martz 
Carmelo Cabezo 
Cheryl Baker 

Michael Caloz 
Isagani Camangian 
John Clark 

Cassidy Hammermeister 
Vanit Juthakuajitmate 
Casey Kwock 

Steven Ra 

Matt Sanchez 

Lila Shin 

Julie Wanamaker 
Arthur T. Kawamoto 
Kazuo M. Tanaka 
Brody Phillips 

Laurie Spillane 
Yutaka Sano 

Sonia Im 

Kumiko Hakushi 
Frederick K. Hashi 
Fernando Bustamante 
Felice V. Wu 

Philip Ser 

Dais Kawaguchi 
Patrick H. Cervantes 
Jonathan Cooperson 
Tim Law 

Alaine C. de Leon 
Traci Jones 

Shundea K. Brooks 
Shinji Futami 

Shinji Hashimoto 
Neal Black 

Daishiro Okada 


PlayStation.e : D 


RADIATA | 


STORIES. 4 | 


5 § Available N ow! 


ps at a ae 










SQUARE ENIX. 


www.square-enix.com 
Published by Square Enix, Inc. 
Fantasy Violence 
Language 
Suggestive Themes 
Use of Drugs and Alcohol 







© 2005 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by tri-Ace Inc. RADIATA STORIES, 
SQUARE ENIX, and the SQUARE ENIX logo are trademarks of Square Enix Co., Ltd. “PlayStation” 
and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The 
ratings icon is a trademark of the Entertainment Software Association. 


Fill out this card and return it to be entered in our monthly drawing. You could win a cool game! 


REGISTRATION CARD - ROMANCING SAGA _ stus-21263 

















CUSTOMER SUPPORT 
FIRST NAME: LAST NAME: For customer support and 
technical support questions, 
APARTMENT/ you can call (310) 846-0345. 
STREET ADDRESS: SUITE NUMBER: Representatives are available 
Monday-Friday 8am-12pm 
zIP/ and 1pm -5pm, Pacific 
CITY: STATE: POSTAL CODE: oraneale Wine 
PHONE ( ) DAY, | MALE FEMALE 
NUMBER: EVE{ | COUNTRY: Lee AGE: 








No further purchase necessary. Each 
card qualifies for one monthly drawing. 
Two winners per month. Please fill in all 
E-MAIL ADDRESS: SS eS a information, or include all information on 
eae ; a 3x5 card and mail to: Square Enix, Inc., 
P.O. Box 6000, Clear Lake, MN 55319. 
One entry per person. Drawing to take 
place on or about the last day of each 
Be ee ae month. Winner will be notified by mail 
WHICH SQUARE ENIX™ GAMES DO YOU OWN? fo : We, within 30 days of drawing. This contest 


PARENT OR ADULT GUARDIAN (IF UNDER 18 YEARS OLD): 




















—] FINAL FANTASY® VII (_] FINAL FANTASY TACTICS ® _) SaGa Frontier® | Parasite Eve® Ohio and oterplanse whee prohibit. 
|_| Xenogears® |_| Brave Fencer® Musashi® |_| FINAL FANTASY® VIII (_} FINAL FANTASY ANTHOLOGY® raemids pny pata to 
__| SaGa Frontier® 2 |_| Front Mission® 3 |_| Vagrant Story® (] Legend of Mana® ; os : sora Ml cay 

__| Chrono Cross® [| Parasite Eve® 2 |_| FINAL FANTASY® IX [| FINAL FANTASY CHRONICLES® | wees ho aa 
|_| FINAL FANTASY® X __] Kingdom Hearts® |_| FINAL FANTASY® ORIGINS LJ UNLIMITED Saga™ 

__| FINAL FANTASY® X-2 __| Drakengard™ |_| FRONT MISSION® 4 (_} STAR OCEAN™ Till the End of Time™ 

|_| FINAL FANTASY® XI _] FINAL FANTASY® XI PC Version \_] FINAL FANTASY® XI: CHAINS OF PROMATHIA™ 

__| FINAL FANTASY® XI: CHAINS OF PROMATHIA™ PC Version {_] FINAL FANTASY® XI: THE VANA’DIEL® COLLECTION PC Version |_| Kingdom Hearts® CHAIN OF MEMORIES 

__| FULLMETAL ALCHEMIST™ and the Broken Angel |_| MUSASHI®: SAMURAI LEGEND™ (_] FULLMETAL ALCHEMIST™ 2 Curse of the Crimson Elixir 

__| RADIATA STORIES™ 

|_| DRAGON WARRIOR® | & I~ [_) DRAGON WARRIOR® III |_| DRAGON WARRIOR? VII |_| VALKYRIE PROFILE® 

(_] GRANDIA™ |_| STAR OCEAN: THE SECOND STORY® |_|] GRANDIA™ XTREME 

|_| CHECK THIS BOX IF YOU DO NOT WISH TO BE CONTACTED BY SQUARE ENIX, INC. ee eee ee 





|_| CHECK THIS BOX IF YOU DO NOT WISH TO BE CONTACTED BY SQUARE ENIX, INC.’S BUSINESS PARTNERS Your limited warranty rights apply regardless of whether you submit this card. 





Fill out this card and return it to be entered in our 
monthly drawing. You could win a cool game! 


“XIN JaVvnos 


0009 X0G Od 
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GLEGS NIN 9427 1e9]9 








LIMITED 


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WARRANTY 


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The following warranty and support information applies only to customers in 
only to original consumer purchasers of products covered by this warranty. 
LIMITED WARRANTY 
Square Enix, Inc. (“SEI”) warrants to the original purchaser of the enclosed product (the “Product”) that the media 
containing the Product (which includes any replacement media provided under this warranty) will be free from 
defects in materials and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty 
Period”). SEl’s entire liability and your exclusive remedy under this limited warranty shall be, at SEI’s option, repair 
or replacement, without charge, of the whole or affected portion of any Product that proves to be defective in 
material or workmanship during the Warranty Period. 


EXCLUSIONS FROM WARRANTY 

This warranty applies only to defects in factory materials and factory workmanship. Any condition caused by 
abuse, unreasonable use, mistreatment, neglect, accident, improper operation, destruction or alteration, or repair 
or maintenance attempted by anyone other than SEI is not a defect covered by this warranty. Parts and materials 
subject to wear and tear in normal usage are not covered by this warranty. 


IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGES 

Under state or provincial law, you may be entitled to the benefit of certain implied warranties. ANY APPLICABLE 
IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRANTY PERIOD. Some states and provinces do 
not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you. 


NEITHER SEI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR 
CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT LIMITATION, 
ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL EXPENSES, LOSS OF TIME, 
OR INCONVENIENCE. As some states and provinces do not allow the exclusion or limitation of incidental or 
consequential damage, the foregoing limitation or exclusion may not apply to you. 


HOW TO OBTAIN WARRANTY SERVICE 

To obtain warranty service, please send the defective Product, together with a copy of your original sales receipt, 
your return address, name and telephone number, should contact be necessary, and a brief note describing the 
defect to SEI at the following address: Square Enix, Inc., Customer Warranty, 6060 Center Drive, Suite 100, 

Los Angeles, CA 90045. THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM 
THE DATE OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED TO 
OBTAIN WARRANTY SERVICE. The shipping costs for sending the defective Product to SEI is a sole responsibility 
of the Customer. SEI will not be liable for any damage or loss that occurs during shipping. To minimize loss 
during shipping, you may opt to use a trackable shipping method. 


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lf you have warranty questions, you can also contact our Customer Warranty department at (310) 846-0345 
during its hours of operation, Monday — Friday, 8:00 am — 12:00 pm and 1:00 pm — 5:00 pm, Pacific Standard 
Time. 


CUSTOMER SUPPORT 
For customer support and technical support questions, please call (310) 846-0345 during the following hours of 
operation: Monday-Friday 8:00 am — 12:00 pm and 1:00 pm — 5:00 pm, Pacific Standard Time. 


For information and services by Square Enix, Inc., 
go to www.square-enix.com 


NOTICE: The Product, this manual, and all other accompanying documentation, written or electronic, are protected 
by United States copyright law, trademark law and international treaties. Unauthorized reproduction is subject to 
civil and criminal penalties. All rights reserved. 


TOR TD Sateen 


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CNIX. 


www.square-enix.com 
Published by Square Enix, Inc. 


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Square Enix Co., Ltd. 


. All Rights Reserved. IMAGE ILLUSTRATION/Tomomi Kobayashi. 


nix, Inc. - 6060 Center Dr. Suite 100, Los Angeles, CA 90045 
, SQUARE ENIX, and the SQUARE ENIX logo are trademarks of 


The ratings icon is a trademark of the Entertainment Software Association. 


© 2005 SQUARE ENIX CO., LTD. 
ROMANCING SAGA 


Square E